September 17, 2009


I started working on my dragon in the summer of 2009, around the beginning of June. I didn't start Maya Animation until the school year started in August, so I only worked on design concepts, such as claws, hands, thumbs, etc. I started a vague idea of what I wanted to do in terms of modeling, trying to draw various angles in anticipation of the sculpting I would have to do during the school year.

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