October 8, 2009




After rigging my dragon and setting him up in general, and before I worked out the kinks in his movement, I decided I should work on his textures in order to see how he moved and whether or not it would look off with the textures I picked.


I worked with Adobe Photoshop to create the basic colors and scales (based off of images I got off the net) along with bump maps to create my tough scaly look I wanted for him.